Encyclopedia World Updated,Expanded & Unabridged.

  Yassif - Goblin - High Lord Master of Magic- 4ft. 6in. tall - 250 years old, also believed to be immortal by goblins at large. - 50 pounds.

Having brought four goblin tribes to power and influence in the northern mountains of the Eastern lands, Yassif now seeks to improve his own power base. His drive has granted him the attention of the dark powers. Some would even say they are gods of evil because they are so powerful. Yassif gained his great power at a young age after the discovery of a book he took from a mage defeated in the mountains in a duel. The duel was so spectacular that he desperately wanted to have any trophy that would grant him even the smallest amount of the power that he saw on display that day. Yassif read this Demonic book cover to cover several times over the next few years making him a formidable mage at the age of twenty-three. A long life indeed for a goblin that is usually target practice for most others on the surface world. He has kept the demonic book well hidden and never speaks of it. He knows all spells and can cast every spell in the great book. He carries very little on his person preferring to appear as much as a goblin warrior as possible to remain little to no threat to any who see him. This gives him a tremendous edge against enemies. Those who do look him over will notice what little clothing he has on is made from the hide of a Basilisk. Most would disregard the hide as scavenged from a kill. Goblins that see his clothing will recognize this as the testament of his strength and react with respect. Yassif has killed not only a Basilisk but also the last dragon that lived in the northern tunnels in the Eastern lands. First Seen in ISSUE # 1

  Animated Dead - The history of such creatures are varied and sordid in life.

In death they are little more then puppets on the same string. Nasty mixes of decaying flesh and broken bodies, they are an abomination to living things. By being animated they are forced into servitude for a master of magic. Some masters have a few such slaves, others many hundreds. In Marbalonia only the bodies of criminals who have not been given legal pardons can be used. These sentinels are extremely cost effective because they do not eat, sleep, or stop their duties until they disintegrate from wear and tear. Only storage space is required or a long task to keep them out of the way. They are mindless abominations that have no fear, emotion, or discrimination as to what they do. They are highly sensitive to flames and heat, which causes them to combust. First Seen in ISSUE # 1

  Parova - Human - Rogue scholar - 5ft. 9in. 173 pounds - 26 years old.

Forced to leave school at the age of ten to work in a factory, Parova continued to educate himself with books he stole from wealthy merchant stores on his way home from the factory. His fast fingers were first noted at the ripe age of twelve and he was offered a great job as a merchant consultant for a thieves guild. The exchange was double the pay he was earning at the factory and all the books he could get his hands on. His first theft job was to take a rare tome from a priest who was bringing the book from a cathedral in the South. The job was too easy! As a reward for the speedy job, he was allowed to read the book before the guild fenced it back to the church for a princely sum. The reading changed young Parova's life forever. He then chose to only do noble tasks for the guild, such as information gathering and scouting. At the age of 15 he wrote his first book, 'A Guide to Sights and Sounds of Winnoko.' His second publication was an instructional guide, 'Training in the Acrobatic Arts.' Both books sold so well that by the age of 18 he was offered a full teaching position at the wizard university in Marblonia. It was here that he learned of the gate to a legendary Tomb of Anarchy. He has spent years planning an invasion into the Mage Lord's home. Now in his mid-twenties he is making the attempt. First Seen in ISSUE # 1

  Oracle - Shadow Manx -1ft.1in. tall - 700 years old, however believed to be immortal. 1.5 pounds.

The Oracle, who is all knowing and all seeing, is part of a race of Ferial Shadow beasts that hold a mastery of all Shadow powers. He is unlike others of his race and is a master of psionic mind powers. With this achievement, the Oracle has a natural ability to use shadows as gateways, to manipulate them, and to use them as energy sources for other devastating effects. He has predicted the future and is often called upon by all races and dispositions for guidance. It is believed that he is one of only three beings who have mastery of the most powerful magic in the land. He is most famous for predicting the last eight successors of the kingdom of Marbalonia, as well as the shift of power from the Eastern lands to those in the West. He knew of the automation and the rise of machine power in the West and the influence it would gain in the world. The Oracle truly believes that the world will revert to a total natural state of balance at some point as well, although the timeline is vague. For those in tune with magic, the Oracle was the great negotiator of the Dark Ark's survival by ensuring that it had a place in the modern world. His direct intervention has kept the elves alive longer on this planet by granting them two powerful spells to ensure that they remain a balancing force in the world.
First Seen in ISSUE # 1

  Klu - amphibian reptile - scavenger - adults are 12 in. long, 50 grams.

Klu, pronounced clue (kloo) is a common name for many underground scavengers. In fact, it is called such a name because it means get a clue. This creature eats meat and kills large living things. These creatures have large powerful claws to grasp onto the smallest of divots in stonewalls to scale them. Each of the powerful claws has attached to it a webbed foot that allows the Klu to swim faster than most predators. Being almost blind, these creatures communicate and navigate with echo sound location similar to that of bats. The Klu breed and mate in the water, leaving their young to fend for their selves once hatched. On land they eat by regurgitating stomach acid on their prey. In the water, Klu eat by sucking the whole prey into their bellies and then they use their gills to filter out the water impurities. They can live for up to five years.
First Seen in ISSUE # 1

  Degoath - Demon Master Chief- 6ft. 9in. 473 pounds - age unknown.

All that is known about this demon is that it is in full service to the magic lord. No one knows why or how it is bound to its master. It could simply be that as long as it remains on the property of the master it may slaughter any people it may come across at will. It is not known how many trophies this creature holds or where in the manor it lives, but it has been spotted beyond the walls patrolling the grounds enough times to be a real threat to treasonous passers.
First Seen in ISSUE # 1

  Aquatic Guardians - Aquatic Warriors - 7ft. 9in. 283pounds. - various ages.

Little is known about these creatures other than the fact that they are dangerous aquatic foes with limited abilities beyond the water. Aquatic guardians are believed to be peaceful unless they are provoked into a state of agitation. They have heavily muscled bodies, which is an indication of their ability to withstand great pressures. They also have gills that allow for breathing in the water. First Seen in ISSUE # 1

   
   
   
   
   
   

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